This workflow can completely change the game when it comes to creating sets or even armies for board games or wargames. One of the things that held me back as an artist was that in previous versions of Character Creator, we were dependent on the topology of the base mesh. But now, with ZBrush+AccuRIG+CC4, we have all the freedom in the world to create our creatures, pose them, and continue creating variations. Undoubtedly, ZBrush+AccuRIG+CC4 is a fantastic formula for increasing productivity while maintaining complete freedom and creativity.